Read Me Right is a face-to-face party game with gameplay that runs on your device. Watching a rewarded video is optional, but privacy checks and permitted ad preparation can contact Google before you choose to watch.
Scope
This policy covers the iPhone app Read Me Right, published by PocketLark Studio (“we”, “us”), and this website. It describes the app as it is currently implemented.
No account needed
You do not create an account to play. We do not ask for your name, email address, phone number, or date of birth, and there is no sign-in or profile.
Player names you type during setup are used only to display them during the round. They stay on your device.
No camera, no audio recording
Read Me Right is played out loud, face to face, with the phone passed around. The app does not request camera or microphone access and does not record audio or video.
Nothing you say or act out during a round is captured, stored, or sent anywhere. The app plays sound effects, but it never listens.
What stays on your device
Game data — such as your settings and progress within a session — is stored locally on your iPhone, and deleting the app removes it. This does not affect anything you have purchased: pack and Premium ownership are tied to your Apple Account, not to data on your device, and can be restored at any time after reinstalling — see Restore Purchases in the app’s Settings, or our Support page.
In-app purchases
Optional in-app purchases are processed entirely by Apple through the App Store. Payment is handled under Apple’s privacy policy; we never receive or store your payment card details.
We receive from Apple only what is needed to unlock what you bought and to restore it later. Refunds are handled by Apple — see our Support page.
Advertising
Read Me Right shows ads in exactly one place: an optional Rewarded Game Pass in game setup, where you can choose to watch a short video ad in exchange for a 24-hour unlock of extra players and rounds. Watching it is entirely your choice. Closing a video without earning its reward does not grant a new pass.
We do not show banner ads, interstitial (pop-up) ads, or any ad you did not ask for — not at launch, not between turns, and not anywhere else in the app.
These ads are served by Google through the Google Mobile Ads (AdMob) SDK. The app uses Google’s User Messaging Platform (UMP) to check privacy choices, which can involve contacting Google when the app starts. When UMP permits ad requests, the advertising SDK may initialize and preload an ad before you tap Watch Ad. Choosing not to watch a video does not itself stop these checks or permitted ad preparation.
Google may process the following information for advertising, measurement, analytics, diagnostics and service operation, depending on privacy choices, device permissions and Google’s services:
- Device identifiers, including app- or developer-bounded identifiers and, subject to Apple’s tracking permission, the iOS advertising identifier;
- Technical and usage data related to the ad request, such as your approximate (non-precise) location, device type and IP address, and whether the ad was shown, clicked, or completed;
- Crash and diagnostic information related to the advertising SDK, such as whether an ad loaded successfully;
- Performance data about the ad SDK, such as its effect on app launch time or responsiveness;
- User product interactions related to ads, such as app launches, taps, and rewarded-video views.
The app uses the ad reward result to save the pass expiry locally. We do not operate a separate server to receive the SDK’s device-level advertising data. Google’s own use of this data is governed by Google’s Privacy Policy and, for how Google handles advertising specifically, its How Google uses information from sites or apps that use our services page.
Privacy choices in Europe, the UK and Switzerland
Our European consent message is published through Google for the European Economic Area, the United Kingdom and Switzerland. The app uses Google UMP to check whether a privacy message is required and to present the available form. These checks can involve contacting Google.
When Google presents the form, you can consent, decline consent, or manage your options. Depending on your choices and applicable serving rules, ads may be personalized, non-personalized, limited, or unavailable. Non-personalized advertising does not mean that no data is processed.
When UMP requires a privacy-options entry point, Settings › Ad Privacy Options lets you reopen the available form to change or withdraw consent. This option is not displayed in every situation. If a form is unavailable or cannot be opened, try again later or contact us. Changing choices does not erase information already processed by Google.
App Tracking Transparency (iOS)
Apple’s tracking permission is separate from Google’s privacy choices. The app may request permission through Apple’s App Tracking Transparency prompt. You can manage the app’s tracking permission in iOS Settings › Privacy & Security › Tracking.
Declining tracking permission does not block gameplay or purchases. Ads may still be available, subject to privacy choices, Apple’s permissions, network access and ad availability. Neither allowing nor declining tracking guarantees that a rewarded video or pass will be available.
Diagnostics
Apple may make app analytics or crash information available to developers under its own sharing settings and practices. You can review your device’s options in Settings › Privacy & Security › Analytics & Improvements on your device.
Separately, the Google Mobile Ads SDK described above may report diagnostic data related to ad delivery (such as whether an ad request or an ad load failed) to Google. We do not currently use a separate crash-reporting or analytics SDK of our own; if we add one, this section will be updated to name it.
Third parties
Today, two third parties are involved in the app: Apple, for app distribution and in-app purchases, and Google, for the optional Rewarded Game Pass ad described above. We do not sell or rent information about you to anyone, and we do not run our own advertising, analytics, or tracking of any kind outside of these two.
This website is hosted on Cloudflare Pages. Like any web host, Cloudflare processes standard request data such as IP addresses to serve pages and protect the site.
If you contact us by email, we and our email service process your message to respond and handle your request. Deleting the app does not automatically erase support correspondence or information held by third-party services.
Children
Read Me Right is a general-audience party game and is not specifically directed at children. It does not ask for your age, name, or email address to play, and there is no account to create. We do not knowingly collect personal information from children.
Any advertising-related data Google processes through the Rewarded Game Pass is described in the Advertising section above. The Game Pass is entirely optional — a parent or guardian who would rather a child not watch a rewarded ad can simply skip it; gameplay remains available within existing access limits. Skipping a video does not itself stop Google privacy checks or permitted ad preloading. If you believe a child has supplied personal information to us, contact us so we can investigate and address the request, including deletion of information we hold where appropriate.
Your choices
You can skip rewarded videos and play within your available game limits. Skipping a video does not necessarily stop privacy checks or ad preloading. You can review or withdraw advertising consent through Settings › Ad Privacy Options when Google makes that form available, and manage tracking permission in iOS Settings › Privacy & Security › Tracking. Deleting the app removes its local data from that installation; it does not erase records already held by Apple or Google. For questions or privacy requests, email us and we will help.
Changes to this policy
We will update this page whenever the app’s data practices change — for example if we add a new SDK, an ad mediation partner, or an Android release. The “Last updated” date above always reflects the current version.
Contact
PocketLark Studio — pocketlarkstudio@gmail.com